Flipping cards opens many of the gates, and a new helper, the green Miru - Pac-Man’s “Pal”, as it were - helps you to grab fruit but decreases your overall score in doing so. These allow you to stun, freeze and confuse the ghosts. Pac & Pal (arcade, 1983) twists Super Pac-Man’s formula further, introducing power pellets with five specific uses, some based on famous Namco titles like Galaxian and Rally-X. ![]() It’s by no means as good as the original, of course, since a layer of simplicity has been lost, but fun nonetheless. ![]() It’s an enjoyable variation that fans of the original will enjoy when they want to mix things up a bit. Super Pac-Man (arcade, 1982) adjusts the formula by having you grab keys to open locked gates around the grid so you can collect all the fruit. Scoring is the name of the game, and it’s as superb as it ever was to die trying. An undying classic, you frantically sweep up dots, cherries, and fend off ghosts with power pellets dotted around the grid. This is easily done by completing objectives, like playing a different, specified title twice, for example.īeginning with Pac-Man (arcade, 1980) there’s little to say that hasn’t already been said. Some titles, however, need unlocking to play. There’s a broad variety of arcade games and one ‘consumer’ machine for console titles that require no coins, its mini-library cycled with the shoulder buttons. If you like Pac-Man, however, you will feel very satisfied by what’s on offer. Its choppiness seems more pronounced in handheld mode, although it’s definitely still present on the big screen, too. Considering it’s one 3D room, and fairly basic, graphically, it seems the curse of Unity has struck again. The longer you stay playing in your arcade, Pac-Man ghosts turn up to join you, although they spend all their time floating about rather than shooting for high scores.Īs a presentational interface, it’s pretty neat, but sadly hamstrung by a really poor frame rate. ![]() You accrue more coins simply by playing machines and completing optional missions (presented like an achievement leaderboard) that add unique objectives for each title.Ĭaptured on Nintendo Switch (Handheld/Undocked)Ĭoins are also spent on customisation of the arcade, and this aspect is rather detailed: you can buy everything from wallpaper and music for the jukebox, to new machines, plants, gashapon figures, and various other decor-related Pac-aphernalia. You start with 500 virtual coins in your pocket, but there are no microtransactions here. Presented within a 3D arcade, you can move the camera, trotting Pac around, looking at various machines and deciding what to play, each game with its own menus for gameplay tutorials, special objectives, and a little history. It comprises the most thorough collection of the yellow, pizza-inspired dot’s exploits ever assembled, from the original arcade masterpiece, through to 2015’s Pac-Man 256. This updated compilation includes some of the titles in the previous release, and adds several new ones, bringing the total count to 14 (although Pac-Man Arrangement is featured twice with arcade and home versions). Pac-Man Museum+ follows Pac-Man Museum (2014), a collection for the Xbox 360 and PlayStation 3.
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